pf

Arcane Kingdom Online

B61/100

eBook by Jakob Tanner

Status unknown2018

Log in or die. Clay Hopewell has less than twenty-four hours before the ZERO virus kills him, and the only option left is digitally uploading his consciousness into Arcane Kingdom Online — the most advanced virtual reality game ever released. Surviving the risky upload is just the start. Clay wakes up to a fantasy world in crisis, a starting race that half the population despises, a locked mage class, and a malevolent in-game glitch hunting players. If he doesn't learn the rules fast, his second chance will be worse than his first.

Books · 7

#1 The Chosen

Goodreads3.89· 1.7K

Infected with the lethal ZERO virus, Clay Hopewell uploads his consciousness into Arcane Kingdom Online to cheat death. He survives the process — only to find himself in a fantasy world on the brink of collapse, facing a hostile population, a class he can't unlock, and a destructive in-game glitch with no apparent origin.

#2 Dark Magic

Goodreads4.03· 789

The ZERO virus spreads further across the real world, threatening Clay's friends both inside the game and out. Simultaneously, a paranoid young king presses Clay into a dangerous quest, nations mobilize for war, and the malevolent glitch continues its rampage. Even with his closest allies at his side, dark forces are reshaping their new home into something nightmarish.

#3 The Fallen City

Goodreads4.17· 491

The real world is gone. Now an army of powerful NPCs marches on Clay's digital home, an entire nation intent on enslaving Earth's players. Clay has been handed the one rare quest that might stop them — and four days to complete it. His second chance is on the line.

#4 Death Match

Goodreads4.24· 345

With a new summoner class unlocked, Clay is chosen to compete in the deadly Solmini Summoner Tournament — a high-casualty event in a desert capital seething with warring factions and political intrigue. The plan is to compete, survive, and find allies for the growing conflict across Illyria. One false move could end everything.

#5 The Siege

Goodreads4.16· 243

Clay arrives on the evil continent of Arethkar with one goal: free the brutally enslaved players. With a long-lost contact at his side, he sets his sights on conquering the Iron Citadel in seven days. Success means a new era of peace. Failure plunges the world into greater darkness.

#6 Dream Druid

Goodreads4.26· 220

Surrounded by enemies and badly depleted, Clay's team faces their toughest mission yet: sneak into the enemy capital in ten days, establish disguises among corrupt nobles, and assassinate the would-be emperor of Arethkar before his coronation grants him godlike power. A new druid class unlocked, and the clock is ticking.

#7 The World Outside

Goodreads4.24· 219

After months inside the game, Clay has a rare chance to log out — but Arcane Kingdom Online's AI guardians have escaped to Earth, and the fate of both worlds hangs on recapturing them. Clay and his friends have three days to trek across a post-apocalyptic Earth and bring the runaway AIs back before reality itself ceases to exist.