
eBook by Thomas K. Carpenter
Could you defeat the world's hardest immersive game? Alexandria Duke must learn how — or risk losing everything. When Alex joins Gamemakers Online, she finds there are no newbie areas, no tutorials, and nothing but vicious critters hunting her down. Alex is a veteran platinum achievement hunter who has solved previously unwinnable scenarios, and she won't give up now. But as she delves deeper into the game, she discovers it hides sinister secrets. If she can't survive the first year, she'll lose more than her own life.

Could you defeat the world's hardest immersive game? Alexandria Duke must learn how — or risk losing everything. When Alex joins Gamemakers Online, she finds there are no newbie areas, no tutorials, and nothing but vicious critters hunting her down. Alex is a veteran platinum achievement hunter who has solved previously unwinnable scenarios, and she won't give up now. But as she delves deeper into the game, she discovers it hides sinister secrets. If she can't survive the first year, she'll lose more than her own life.

After a first year of near solitude, Alex is looking forward to pitting herself against the gladiators of the Warsong Plains. But she quickly learns why she was warned away — the game is rigged. With the clans conspiring against her, Alex must lead a team to uncertain victory in the battle circle. If she can't defeat them at their own game, she'll be kicked out of the Hundred Halls forever.

The Citadel of Broken Dreams was not meant to be explored — it was, as Alex was told numerous times, a trap. But the Citadel was the last place Lily's brother entered before he disappeared, in search of an item of power at the center of the disappearances. Alex and her friends must enter a dungeon renowned for its difficulty and claim this mysterious magical item. The Citadel will test them in ways they never imagined, and winning will force a choice that changes them — and Gamemakers Online — forever.

After a brutal battle for survival in the Citadel of Broken Dreams, Alex sets off to the daemonpits to discover the fate of her friends. To earn passage into the underbelly of the game, she must first conquer the Isles of Dread, where seedy pirates rule the high seas and loyalties shift with the winds. But this time, her cunning might not be enough to overcome the ultimate betrayal.

War invades Gamemakers Online. While Alex was trapped in a hospital, Professor Marzio scattered her friends across the zones to make it impossible for them to wage war. When she finally gathers her ragtag army, it pales in comparison to the enemy. Alex isn't just fighting an external threat — she has a time bomb ticking in her head, a cancer so large it's affecting her in-game. As time runs out and the clash of steel echoes across the battlefield, she must make a terrible choice that will change the fate of the Hundred Halls forever.