Sins of the Healer [Isekai / Time Travel / Restart / Romance]
Kyshies
F3/100
We've all heard tales of heroes summoned to save distant worlds. But how do such stories end?
For Arisa Ishii, the Student Council President and reformed delinquent, that ending seemed assured. After a long adventure, she had reached the final chapter of her journey in the otherworld of Nisha — or so she thought. When she killed the Demon Lord, time itself fractured. Sent back to the day after she was summoned, one year ago, with the full might, magic, and hard-earned wisdom of a veteran Healer Hero, Arisa finds herself at the beginning of her adventure again.
This time, she has a new mission: to right past wrongs and protect everyone she holds dear — especially her loyal Paladin, Anna Silverlight. But as the tides of destiny shift, the world itself begins to push back, determined to thwart her attempt to rewrite it.
No gods. No masters. Only Eternity — said the entity that was both System and God. It didn't quite understand irony.
Klaus's life takes a turn for the weird when Eternity saves him from a head-on collision and drops him off on Oresstria #2111. What could a godlike AI need with a burned-out service engineer from Earth? Klaus finds he can't accept the entity's evasive answers — in his experience, "nothing is expected of you" generally means there's a hidden clause that's going to skin him alive.
Oresstria seems heavenly at first glance: silver forests, rabbit folk, ancient ruins full of wonder. But lurking in dungeons that don't forgive mistakes are brain-slurping horrors and carnivorous wildlife. Sometimes the path to healing from the past takes you through several dungeons and a whole lot of monsters.
The guild ruled Thorin ineligible. The crystal confirmed it. With no path through the official system, his only option is an illegal branding — and affinities so weak that brute force is never on the table.
Every fight is a calculation. Every mistake costs time he doesn't have. With his cousins Clay and Quin at his back, Thorin learns to weaponise broken power through planning, restraint, and hard decisions.
He doesn't just want to survive. He wants control — and to reclaim what his name once stood for, whatever it takes. A cultivation-LitRPG blend inspired by Warlock of the Magus World and Reverend Insanity.
Without Talent, you are nothing. In Harker's world, Talent decides everything: status, power, and potential. He has nothing but the smallest of Knacks for perception — just enough to keep one step ahead of the townsfolk who hate him. Coupled with strict personal Laws and a sharp mind, he has survived the worst of their attention. But survival isn't living.
When a storm curses Harker and enhances his small Talent far beyond its natural Scope, he suddenly possesses power that greedy hunters would kill to claim. His only hope lies in the one place his mother always forbade: the Nine Spires Academy — where he must reach and pass an entrance exam before the curse kills him.
4.83· 78
CultivationGenius MCHard MagicSchoolSecondary WorldWeak to Strong
The Interim Headmaster of Emberstone Academy of Magic
Fierstown
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Alastair Meade, an unassuming headmaster from the quiet country school of Glimmerglass, is summoned to serve as Interim Headmaster of the prestigious Emberstone Academy of Magic — a sprawling castle steeped in arcane tradition, worlds away from the peaceful forests he calls home.
Once a scholarship student from a humble farm, Alastair must confront old insecurities, skeptical powerful parents, and long-buried rivals. His unexpected tenure plunges him into political intrigue, ancient magical battles, and dangerous rescue missions. To save Emberstone, a country mage haunted by a past of bullying and burdened by a temporary title must rally a fractured faculty and guide competitive students through escalating threats.
Rue's body has always been valued for one thing only: his blood. Called a savior while being slowly drained dry, he dreams of running — of dooming billions if it meant finding freedom. Beautiful dreams. Foolish ones.
Then the System arrives, announcing the merging of millions of worlds and a grand tutorial involving trillions of beings. It should be Rue's chance — but instead he is thrown into another prison, where a Succubus demands he take the Warlock class or die.
Rue is done with prisons. When the System offers him compensation, he takes it and chooses his own path: ArchMage-Knight of Frost.
Nathanial Silverlight was born a spare — a shield for the family rather than its sword. Unlike most, he carries no hatred for that role; he does it out of love.
In a world forged by war and bound by blood, Nathanial's power grows through the vows he swears and keeps. As the Everheart Kingdom teeters on the edge of ruin, he must strengthen those vows and climb through the ranks — or be crushed beneath the weight of war.
4.27· 83
Base BuildingCompetent MCGrimdarkLitRPGMilitarySecondary World+2
Sen Locke slew gods, saved the world, and became known as the God of Magic — yet even he hit the ceiling of his System. Seeking stronger opponents and a System capable of supporting his growth, he traveled forward in time.
Things went sideways. His notes were scattered across history, secret knowledge was unleashed, and he now faces the ruins of a kingdom he once helped build. Low-level mages wield spells that were considered overpowered in his own era.
Armed with a unique new class, Sen enrolls at the world's top-ranked magic academy, determined to catch up to the god-class magicians of this age and discover just how far the System has come.
4.14· 70
Class SystemComedyCraftingGameLitGenius MCLitRPG+4
Terra conquered the solar system during a century-long golden age, then lost it all when Mana arrived. As humanity scrambles to rebuild with mana-based technology, strange elven invaders from beyond overwhelm every defense with their cultivation.
Axl lost everything to those elven cultivators — his lunar mining station home, his entire family. He fought back, killing his way into one final desperate mission: a last stand that became a fresh start when crumbling lunar forces implanted him behind enemy lines inside an elven body.
Now in a strange world of abundant Mana and a pervasive System, surrounded by elves and sentient beasts in the ruins of a city ravaged by undead, Axl must navigate cultivation in sword, alchemy, and the mysteries of the Dao — all in the hope of giving humanity a foothold in a war of extermination.
Gary was a disillusioned programmer trying to escape loneliness — until the Network arrived and slaughtered billions. Before the survivors could recover, they were ripped from the planet and thrown into a vast alien trial: the Cosmic Tower.
Now Gary is alone in a forest swarming with crippled orcs and jesters that feast on beating hearts. The only way to survive is to grow stronger with every kill, and stats alone aren't enough — he needs Aura.
Earth's survivors will climb the Tower floor by floor, demanding answers from the Emperor who set this in motion, or die trying.
Every month the long night drives monsters into a frenzy, and villagers like thirteen-year-old David fight to survive until dawn while the privileged shelter in walled cities.
Witnessing the deaths of fellow villagers shatters a mental limiter, unlocking memories of a past life as an engineer. Armed with the scientific method, a power to harvest memories from the freshly dead, and a growing command of the world's volatile magic, David sets out to carve a better life for his family.
When an intelligent monster settles in the neighboring forest and the knights meant to protect them target his alchemist mother, David is done observing. What he lacks in brawn, he will make up for in sharp thinking and sheer audacity.
Dalex died, and his body was abducted by aliens. Resurrected halfway across the galaxy to do their grunt work, he finds himself commanding a starship with enough firepower to destroy a solar system, alongside a snarky android assistant.
The habitable planets nearby are fantasy worlds — elves, beastmen, orcs, and dragons — overflowing with magical power. Unfortunately, the dragons are fascist authoritarians exterminating the elves and using native humans as their overseers, which ruins Dalex's image of the noble dragon entirely.
With a post-singularity arsenal of weapons rebranded with fantasy-appropriate names, he intends to give those tyrannical wyrms the fight they deserve.
Caught in a nuclear blast, soldier Alex Pierce and eleven comrades are dumped into a world of magic where stats rule and the System shows no mercy. Alex finds bigger problems than rations and childhood trauma: forest badgers with personal grudges, a kobold village too stubborn for diplomacy, smug elves, and an undead dungeon that didn't get the memo about staying dead.
His power build is ruined by an early magical mishap, his fellow soldiers are a disaster, and his closest ally might be an evil talking river pebble. The System only cares about one thing: prove yourself worthy to exist — or be erased.
Ten years ago, the Integration destroyed Earth and an army of cultivators subjugated what remained. Blake was one of the unlucky souls caught on a merge border — his body blended with a demonic monster, ending any hope of cultivation and leaving him shunned by both old and new worlds.
Tired of waiting for circumstances to change, he bets everything on stealing a magic ring from under the cultivators' noses. Inside it lives the soul of an ancient warrior — and a revelation: modern cultivation has become rigid and weak, leaning only on mana and forgetting the other vital energies that once made it legendary.
Armed with lost knowledge and everything to prove, Blake sets out to shake the foundations of the universe.
Calluna is a village girl obsessed with arcane beasts — and an outcast in a village full of monster hunters. One day, after saving a glimmerhare, she stumbles upon a dragon, a creature believed to be long extinct. As if that weren't groundbreaking enough, the dragon blesses her with magic unlike anything a human has ever wielded before.
Her life is never the same. Follow Calluna's journey as she grows from a small, naive girl into a full-fledged arcane zoologist, uncovering arcane beast mysteries and working toward something no one thought possible: bringing dragons back to the world.
4.66· 48
CozyMonster TamingMysterySecondary WorldSoft MagicWeak to Strong
Heron was just an average, overworked salaryman with a bad habit of saying yes. After saving a kid from a truck, he found himself stranded on a tiny planet with no way to call for help, no village to start anew, and no gods to pray to.
Magic existed, but it had a price. Summon a carrot? Fine. Summon anything processed? Enjoy passing out. So the farming life it was — and Heron accepted the lack of any call to adventure. Peace and quiet, a cozy cottage, and trying to figure out how to summon milk and eggs without accidentally dying from mana overconsumption kept him busy.
Then a dragon landed in his potato field.
Orphaned at six and terminal at nineteen, Levi's life on Earth was already ending when a strange voice offered him a different one. He's promised adventure, great powers, and a noble mission. What he gets instead is being stuck in the Void — a place where time has no meaning and magic has no limits.
Decades later, now a mage beyond comprehension, Levi breaks his dimensional prison all the way into Ellinaria, only to find his new home is long since saved — both from the Cataclysm, and apparently from himself.
Now Levi has simple goals: find his imposter, clear his name stealthily, and resist the urge to solve every minor problem with overwhelming magical violence. It's the Levi Cult's plans for a new Calamity that might complicate things. Then again, who's better to deal with cultists than the man they worship?
4.39· 90
Base BuildingComedyGameLitIsekaiLitRPGOverpowered MC+2
William Draven spent ten years mastering Realm of the Fallen Gods Online as a max-level Paladin. Then the system breaks, and he wakes inside the game — sealed in his golden raid armour, starving, exhausted, and painfully alive.
Back in the starter village, nothing works as it should. His interface is shattered, skills refuse to activate, and numbers lie. Pain is real. Death is permanent. The NPCs think for themselves, monsters adapt, and bosses learn.
With the Goblin King threatening the kingdom, hostile nobles circling, and an assassin on his trail, William must rebuild his power from scratch — one hard-earned stat at a time — in a world that no longer treats him as a player.
You have been Reborn as a Tamer's Monster. Congratulations — you are in immediate danger.
When our hero's new life begins in a world of monsters and tamers, he finds himself not as a powerful warrior but as a helpless hatchling, alone in a terrifying forest and about to be eaten. Surrounded by monsters hellbent on ruining his day, there is nothing to do but run, hide, and survive — while also uncovering who he was in his past life and why his tamer is nowhere to be found.
Lucky for him, monsters here can grow into anything. Once free of his weak hatchling body, he will grow into the most powerful monster ever: Nidhögg, the Withering Wyrm.
After years grinding to finish his novel, Evan wakes up transported into the body of a powerful mage in the very world he created — except it has changed dramatically. More than forty years have passed since the legendary archmage Valis Rook defeated the Demon Lord, and the peace Evan wrote into existence has begun to fracture.
Mages claw for power, dangerous factions hunt the lost artifacts of the greatest archmage in history, and whispers surface that the Demon Lord was never truly defeated. Armed with absurd magical power and dangerously high charisma, Evan is quickly pulled into a world that has long since outgrown his story — and must confront his connection to the dead archmage at its center.