Mara was just lending her brother a hand — nothing unlawful, nothing morally questionable. So it came as a shock when wretched spectres targeted her. With no escape in sight, she did the only thing available: jumped into the maw of what she would become.
No longer human, Mara must bend to the rules and instincts of the abominable construct she now inhabits. Twisted into an abomination and saddled with a companion she never asked for, she must navigate a world she's been locked away from for years — all to track down the one who left her to rot. The only path forward: upgrade and evolve.
Reggie was not an important person — quite the opposite. He was the town lunatic, hated by all and less than an afterthought to the elves ruling over his people. That changed when he was killed to keep a secret, and his death didn't stick.
Returning from the grave as a vampire, he scrambles to stay fed and alive while making sense of his new place in the world. But the fear of dying again quickly becomes secondary. It will take all of Reggie's will to maintain his humanity in a world that already thinks he's lost it.
Viktor had been called many names: the Impaler, the Tyrant, the Dark Emperor. He carved out an empire across an entire world, bringing kingdoms to their knees — until the Six Heroes slew him, stole his power, and divided it among themselves.
Three hundred years later, Viktor awakens in the body of a young boy named Quinn to find his castle in ruins, his capital razed, and the once-prosperous Central Plains a wild land ruled by trees and beasts. The only thing he finds among the rubble is a small, underdeveloped Dungeon Core.
With that fledgling Core as his only ally, he sets out to exact vengeance on the Six Heroes' descendants and reclaim what is rightfully his.
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Base BuildingDungeon CoreGrimdarkLitRPGOverpowered MCReincarnation+2