The only thing Gilgamesh wanted was to be worthy of his name — to live up to the legacy of the First Hero. But no matter how much of himself he gave, no matter how much he endured, he could not awaken the gift of Magic. Until the Tower opened its gates.
The Tower is a place where anything can be earned: even talent, even the right to a name. As Gilgamesh overcomes its challenges and gains the magic he sought, his ambition grows beyond the destiny his name holds. He is among the weakest Heroes of the Ninth Epoch, his rivals blessed with incredible power and glorious destinies. Fate has rejected him — so he will defy it.
Reggie was not an important person — quite the opposite. He was the town lunatic, hated by all and less than an afterthought to the elves ruling over his people. That changed when he was killed to keep a secret, and his death didn't stick.
Returning from the grave as a vampire, he scrambles to stay fed and alive while making sense of his new place in the world. But the fear of dying again quickly becomes secondary. It will take all of Reggie's will to maintain his humanity in a world that already thinks he's lost it.
Viktor had been called many names: the Impaler, the Tyrant, the Dark Emperor. He carved out an empire across an entire world, bringing kingdoms to their knees — until the Six Heroes slew him, stole his power, and divided it among themselves.
Three hundred years later, Viktor awakens in the body of a young boy named Quinn to find his castle in ruins, his capital razed, and the once-prosperous Central Plains a wild land ruled by trees and beasts. The only thing he finds among the rubble is a small, underdeveloped Dungeon Core.
With that fledgling Core as his only ally, he sets out to exact vengeance on the Six Heroes' descendants and reclaim what is rightfully his.
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Base BuildingDungeon CoreGrimdarkLitRPGOverpowered MCReincarnation+2