Drowning in a bathtub should have been the end of the problems, not the beginning of weirder ones. Now the protagonist is stuck in a reality where things refuse to die properly, buildings sprout tentacles, and their new best friend is a talking humanoid husky-girl who swears they grew up together.
Between dodging electric bee swarms and taking advice from a tinfoil-hat guru, the two head back home — wherever that is in this System-shattered world. With Reconstitution at zero and her unwavering loyalty at max, love, memory loss, and the end of reality itself stand between them and finding their way back.
When Emily Coldstone discovers a lightning gem in the smouldering ruins of a crashed airship, her fate — and the fate of those she loves and hates — is sealed. Experimenting with the gem's powers, Emily is awakened as a Mage and inducted into a secret world of magic by a mysterious entity, who sets her a task that will take her from the slums of her birth to war in the far reaches of space.
For Emily is far more powerful than anyone could have imagined. Not only is she a Mage, she is a Mechanic — her talents combining to create a Technomancer, a being capable of building herself an indestructible body, an army of spell-flinging robots, and her very own time machine.
The universe will know her wrath.
Arlan is a young hero who gains the ability to travel back a short period of time, giving him a second chance to face any challenge. Sounds overpowered — but his ability is limited to a single use per day, and every time he levels up, he can go back a little further.
Arlan may be growing more powerful, yet he has never been in more danger. Demon magic was never supposed to reach human hands, and its original owners will go to any lengths to take it back.
4.04· 575
Genius MCHard MagicLitRPGSecondary WorldTime LoopWeak to Strong
Lazlo Yarrow is the most naturally gifted mage at MIRKS academy — and also the laziest. He enchanted his boots to fly so he wouldn't have to walk to class, and invented a spell to hold his eyes open during lectures so he could sleep undetected. Effort killed his parents; they worked the mana-factories until their channels burned out, and Lazlo learned never to push that hard.
Then a dragon attacks the academy. People die. The headmaster — Lazlo's uncle — falls into a mana-exhaustion coma. Lazlo casts one desperate spell to save him, and the world rewinds to Monday. The dragon is back. Everyone dies again. And again.
He could train like a hero. Or he could do what he does best: find the shortest path between impossible and done.
A crazy wizard bound my soul and turned me into a monster. My memories, lost; my body, an amalgamation of different parts; my soul, crammed into the core of a creation called chimaera.
Despair was interrupted by curiosity. After killing and eating something for the first time, I started to learn about my new powers. Just as I was beginning to find happiness in my new life, the wizard blew up time itself.
I should have died, but somehow I survived and found myself starting the whole thing all over again. A monster evolution time loop LitRPG about becoming the best chimaera possible in order to save the world — and the friends we meet along the way.
What does it mean to learn from your own death?
Seventeen was supposed to die in a frozen granary-fort. Instead, a forgotten spirit pulls him back. Every death sends him to the same starting line with a little more knowledge, a little more skill, and a growing weight of visions he does not understand. The System inside him offers no guidance — its skills surface under pressure, and the things he sees in death do not fade. They accumulate.
To survive, Seventeen must turn every death into information, outthink the men who own him, protect the few people worth saving, and uncover why the world around him is beginning to twist. What starts as a brutal struggle to escape a granary-fort grows into something far larger: border wars, hidden orders, and old powers moving in the dark.
4.49· 150
Base BuildingCultivationGenius MCGrimdarkLitRPGMilitary+5
In 2097, humanity discovered Mana. Arcane academies, spelltech cities, enchanted weaponry — magic became ordinary. But that blessing tore open portals across the globe, and the beings who stepped through were not refugees. They were invaders. They took everything. Now all that remains of humanity is a sliver of land clinging to the edge of a shattered continent.
Every death drags the protagonist back to the beginning of the day. Every loop forces him to train harder, learn faster, and outthink a world designed to erase him. Some call this power a gift. To him, it's a curse — but curses can be shaped into weapons.
4.32· 283
Base BuildingGameLitLitRPGMilitaryMysteryPost-apocalyptic+3
Elizabeth always chose to play as a sneaky rogue or a wizard. She enjoyed elegance, strategy, and staying out of reach of tooth, claw, and sword. Now she's stuck with a class she hates and a club to defend herself against murderous rodents, intelligent wolves, and worse.
The world's cruelest feature is its core mechanic: it's a roguelike. Death strips her of everything she's earned and forces her to start over with nothing but the bitter memories of her last failure. To survive, she'll have to get stronger, smarter, and meaner with every loop — and figure out how she ended up in the game in the first place.
Orestis Stathis became immortal by accident — and spent a thousand years discovering why that was a curse, not a gift. His body could no longer be harmed. It could no longer feel pleasure. With nothing at stake and nothing to gain, existence slowly hollowed him out.
After centuries of trying to die, he finally succeeds — only to wake in his own childhood body, years before the curse ever took hold. His goal is simple: live quietly, avoid notice, and die properly of old age.
Unfortunately, the world refuses to cooperate. Somewhere between teaching forbidden magic, dismantling corrupt institutions, and accidentally steering the outcome of wars, Orestis started caring again — and is quietly becoming the most dangerous man on the continent.
Ten years ago, a sixteen-year-old with main character syndrome got isekai'd to Averula — a world of monsters, a Demon King, and Heroes carrying the kingdom's hopes. He joined the Hero's party as the sixth member, the one everyone called the errand boy, spending three years cooking, running errands, and giving massages, only to die in the final boss fight when his comrades decided he wasn't worth a Resurrection Elixir.
He woke up back in his old world and spent the next decade living a quiet, peaceful life. Now the god responsible wants him to go back — right to the moment before it all started.
He's not thrilled about the idea.
Tristessa Irandell is a young woman with no memories of her past, summoned into the world of Nekrom without explanation — and immediately killed. But Death is not the end for her. The mysterious God of Chaos granted her a unique Divine ability: [Death and Resurrection], capable of bending the fabric of space and time to bring her back to life.
Now every death, every inch of pain, every scrap of information carries forward into the next loop. A never-ending spiral of fear, violence, and divine power. A path Tristessa must traverse to uncover the dark truths behind her lost memories and the tragedies bringing Nekrom to the brink of collapse — under the hands of the terrible Shadow Queen.
Jack once believed the quill was mightier than the sword. He was wrong. After twenty years of failure and obsession, the crippled Apprentice Scribe confronted the noble who murdered his family — only for his revenge to end with a poisoned dagger in his gut and the mocking smile of the man he hated.
When death came, it didn't take him to the Underworld. It sent him back — sixteen again, reborn in the body he lost to fire and regret, given a second chance by the Gods he believed had forsaken him.
Now he wants to protect his family and live a good life, but the Gods have other plans. Armed with forbidden magic, a scribe's precision, and knowledge of the future, Jack will carve a new path through history — written in ink, blood, and vengeance. A deliberately slow-paced, slice-of-life, weak-to-strong story building toward an overpowered MC across multiple time loops.
Humanity flees through a wormhole to escape a dying Earth, only to find themselves trapped in the Sanctuary — a reality with simple rules: kill monsters, gain levels, survive. But Zyrus Wymar knows better after regressing on an abandoned Earth.
A universe-spanning alien invasion has persisted for eons, and the Eternals ruling the Sanctuary are merely wardens of a galactic fodder-manufacturing plant. To slay them and atone for his regrets, Zyrus abandons his human form, embraces a bloodline that evolves through carnage, and forges his own power by cultivating Void laws drawn from quantum theory.
His ambition does not stop at revenge. A war rages to claim the origin of the universe itself, and Zyrus will erase anything in existence to reach it.
Sins of the Healer [Isekai / Time Travel / Restart / Romance]
Kyshies
F3/100
We've all heard tales of heroes summoned to save distant worlds. But how do such stories end?
For Arisa Ishii, the Student Council President and reformed delinquent, that ending seemed assured. After a long adventure, she had reached the final chapter of her journey in the otherworld of Nisha — or so she thought. When she killed the Demon Lord, time itself fractured. Sent back to the day after she was summoned, one year ago, with the full might, magic, and hard-earned wisdom of a veteran Healer Hero, Arisa finds herself at the beginning of her adventure again.
This time, she has a new mission: to right past wrongs and protect everyone she holds dear — especially her loyal Paladin, Anna Silverlight. But as the tides of destiny shift, the world itself begins to push back, determined to thwart her attempt to rewrite it.
The Doomsday Trials had one purpose: forge the ultimate warrior using every age of human history as a gauntlet, from the stone age to a future of demonic hordes and twenty-foot mechs. No one ever advanced. Everyone died, and the trials were forgotten.
Then Felix falls from the sky — naked, broken, five hit points — with a sabretooth tiger about to end him in the primordial jungle. The system hasn't been updated in centuries, but Felix is an obsessive gamer who knows how to exploit rules and stats. Suddenly, he is doing what no one has done in ages: winning.
First priority: don't die. Next: find some pants.
Sen Locke slew gods, saved the world, and became known as the God of Magic — yet even he hit the ceiling of his System. Seeking stronger opponents and a System capable of supporting his growth, he traveled forward in time.
Things went sideways. His notes were scattered across history, secret knowledge was unleashed, and he now faces the ruins of a kingdom he once helped build. Low-level mages wield spells that were considered overpowered in his own era.
Armed with a unique new class, Sen enrolls at the world's top-ranked magic academy, determined to catch up to the god-class magicians of this age and discover just how far the System has come.
4.14· 70
Class SystemComedyCraftingGameLitGenius MCLitRPG+4