Every century, the MALswarm invades — adaptive aliens of blood and steel led by Titans that decimate billions and leave behind raw Warp Energy. Humanity seizes this power, transforming into beings of mutated flesh and cybernetic might. Yet the promised utopia remains a lie, and New California's underworld schemes to profit from the impending Fifth Swarm.
Two destinies collide amidst the chaos. Ripley — a cybernetics savant battling to save his dying mother — operates in the shadows of a gang-owned nightclub. Diana, engineered for perfection, fights as an officer of the law to forget her past. When a monster is unleashed, they steal its infinite potential to warp their futures.
In a city where salvation and damnation are inseparable, Ripley reinvents himself from the wreckage of his enemies' cybernetics as a mercenary, while Diana's mutated blood crackles with lightning as she purges corruption. Against a grand conspiracy of aliens, rogue AIs, shady corporations, and organized crime, their alliance — and conflict — determines if the world will plunge into darkness or embrace the light.
In the year 2057, the world has become a corporate-run utopia for the super-rich and a hellhole for everyone else. Catherine 'Cat' Leblanc is an orphan about as far from super-rich as one can be. When the Incursion alarms start blaring and the sky starts raining hungry xenos, it's just another blemish on an already bad afternoon.
A cyberpunk magical-girl alien-invasion LitRPG — exactly as wild as it sounds.
Burton was a good man — if gullible — until his superhero girlfriend cheated on him with his best friend, also a superhero, and his entire family took her side. In a fit of suicidal rage, something changed: he became a Wisher, smarter and sharper than before, yet fundamentally still himself.
Now he lives as a vigilante — not an official hero but a rogue man of the night who beats up bad guys and has a talking dog and cat for company. He is a cynic, a loner, and a sadistic hermit with no love to give. That is about to change, and so is his pain.
After a short-sighted endeavor to quietly make some money, Maxis Troy finds himself a target of the Brotherhood of Cain — a violent gang led by a man renowned worldwide as the Grim Reaper. Luck appears to be on his side when a girl with her own agenda comes to his aid.
Armed with the superpower to alter and improve any technology with just a touch, the two enter a three-way stalemate between the embodiment of death itself, a worldwide organization of religious zealots, and a woman who fancies herself a Goddess.
In a world rampant with superpowers, criminal organizations, and questionable authorities, Maxis will quickly learn that a cruel world only breeds crueler people.
Do not kill. That's the first rule of being a superhero — and it's the first one she broke. Vivian gained a superpower that allows her to telekinetically apply ten pounds of force. Weak. Useless, some said, but she's determined to make it work.
On her first night out, she found out how wrong everyone was as she reduced a man's brain to mush. Now, pitted against villains, shady corporations, college debt, and the government's brutal hero program, she has to find a way to become the hero she has always wished she could be — a hero who could have saved her.
On Ludus, life is often cheap. With nowhere to go after losing her family, Nora joined an old friend in a street gang and found an unlikely home there. But tragedy is about to befall her — grudges from the distant past and shadowy organizations are about to take away everything she holds dear, possibly even her life.
Survival may require escaping her old life and embarking on a desperate journey. Along the way, she might stumble into both an incredible opportunity and an incredible burden. Her enemies should be warned: Nora was no pushover before discovering her powers.
It is 2054 and unemployment is at an all-time high. In the era of the quantum computer, autonomous systems have taken over as the backbone of the workforce. Justin, twenty years old and unemployed, has nothing holding him back — so when his government stipend covers the cost, he signs up to play Imagitech's brand new full-immersion virtual reality game: A Time of Heroes.
Justin plays Artisan, an alien AI trapped on Earth — inventor, hacker, and gadgeteer to a team of heroes navigating an alternate America where superheroes and villains are on the rise and forces of good and evil battle for the future.
Brooke believed she understood the tug-of-war between entities seeking to end or save humanity. She believed in the Vanguard — heroes granted immense power via contracts with the eldritch. She believed she would have no part in any of it, and above all, she believed in a path back to some semblance of normality.
She was wrong.
Follow Brooke and Roosevelt's incomprehensible journey as they contend with forces beyond understanding. As she delves deeper into the abyss, she'll find new allies, horrifying phobias, and a healthy respect for anything with more than two mouths.
4.67· 233
GrimdarkHorrorPost-apocalypticSci-fiSuperpowersUrban Fantasy
In a world of superheroes, Milly awakens her power as a speedster — only to find herself slowly drifting away from everyone around her. Her superspeed doesn't come with an off-switch, and her new perception of time threatens to alienate her from the world entirely.
At the start of high school, Milly enrolls at Arkwright Academy, an all-girls boarding school far from her childhood home. There she must navigate new friendships, emerging feelings, superheroes and villains, mysteries, and above all, a power that is as much curse as gift.
In a futuristic world of superheroes and supervillains, the ability to dream of another world doesn't seem particularly useful. But for Demund, who has recently sent his best friend off to the Preliminary Islands superhero training grounds, it turns out to be life-changing.
A rejuvenating vacation to a world of magic is now only a good night's rest away. As Demund explores his new world, reality around him begins to change — and he must figure out how to balance the existence of both.
Greg Veder knows life's not a game — especially not in Brockton Bay. A city crawling with villains, capes, and certain death for idiots who play hero. But when he wakes up with a gamer system, complete with stats, quests, and skill trees, he figures: screw it. Maybe life IS a game.
Leveling up is easy. Surviving Brockton Bay? That's the real endgame.
(A Worm / The Gamer AU)
The Earth met its end, bathed in holy fire. Rifts now spill monsters into the world, and the Kingdom of Cindrus is the last bastion of humanity, clinging to life deep underground.
Erec, blessed by the goddess like all humans, comes from a line of disgraced nobility and seeks to reclaim his family's honor by joining the prestigious academy that trains the next generation of Knights. Armed with a power that drives him to uncontrollable Rage and aided by an old-world AI, Erec sets out to reconquer the world with the remnants of humankind.
4.51· 948
Class SystemLitRPGPost-apocalypticSchoolSci-fiSecondary World+1
Matt Callaghan is in trouble. In a world where everyone has superpowers, he's got none, and has spent five years faking clairvoyance to avoid getting caught. When a desperate bluff backfires, he'll need every ounce of cunning and juvenile delinquency to stay alive.
Jane Walker is trouble. In a world where everyone is powerful, Jane stands alone and apart, hated for her ability to copy abilities and atrocities far beyond her control. A chance encounter sends her hurtling toward her lifelong dream — or a violent, painful death.
Unbeknownst to both, their paths are intertwined, and an unseen force draws them toward a secret whose existence threatens not just their lives, but the fate of the entire world.
Becoming a magical girl should have been the happiest day of her life. Bleeding out alone on the pavement, she couldn't help but disagree. The contract saved her — but closure wasn't part of the deal. How could she rest easy after a hero abandoned her to die?
She wants answers, and if that means playing for the villains, so be it.
4.65· 304
Anti-heroGrimdarkLitRPGPost-apocalypticSuperpowersUrban Fantasy
After Earth's magical girls accidentally destroy the entire planet, they decide to fix their mistake with the power of love, friendship, and overwhelming firepower. This doesn't go as planned.
A multi-isekai plot featuring ridiculously overpowered protagonists, cute girls terrorizing multi-dimensional godlike beings, and a hero who is occasionally badass — but usually on accident.
4.63· 617
Base BuildingComedyCozyIsekaiOverpowered MCSci-fi+2
In a post-apocalyptic world of magic and machinery, Jack Knight is an orphan caught between a life-altering decision: join the military to fight demon hordes, or sell his soul to the corporations. Neither option appeals to a shut-in scraping by paycheck to paycheck to cover his sister's medical expenses.
In a strange turn of events that nearly kills him, an Angel presents Jack with a third option: awaken, and become her instrument of revenge — and gain the ultimate power.
4.38· 362
Post-apocalypticSuperpowersSystem ApocalypseUrban FantasyWeak to Strong
In the town of Destiny, Florida, magic portals open and spew out undead horrors. A few lucky survivors discover that killing the invaders grants magic powers following familiar game and comic-book tropes. For Maya Wennefer, that's only the beginning of her problems.
Invaders from another world, ordinary people discovering easier paths to power, and the government's reaction to the new reality — surviving all of it is hard enough, let alone becoming a superhero. As chaos spreads and stronger monsters appear, human greed may yet prove more dangerous than any invader.
Gwen Stacy has had a terrible week. Her father murdered by the mafia, she's been bouncing between public spaces too afraid to go home — and then she wakes up in a public restroom with no idea why she passed out.
She soon discovers she has been gifted incredible powers and decides to use them to track down the men responsible for her father's murder and keep the streets safe. There's just one problem: this isn't quite the city she expected.
Aiko considered herself a run-of-the-mill office worker: clock in, get yelled at by her boss, clock out, don't get eaten by the monstrous horrors spilling into the world from another dimension. But when a well-meaning friend drags her into that very dimension, Aiko must carve out a new life for herself as one of the monsters people fear.
Now she fights back against the protectors she once admired, battling to hold onto her sense of self. Though to be fair, being a fallen magical girl is far more preferable to an office job.
Anya Nowicki, along with thousands of people around the globe, has found herself a host for alien technology known as the Archive. The Archive allows its hosts to alter their minds and bodies in an instant through holographic menu systems — granting super strength, magical abilities, or mastery in an almost infinite number of skills. However, Anya has also become the target for nightmarish shape-shifting creatures that came to Earth following the extraterrestrial tech.
The Archive can grant great power, but it may not be enough to survive the horde of murderous aliens hunting them down.
4.35· 677
LitRPGSci-fiSuperpowersSystem ApocalypseUrban Fantasy