When a government research project to harness cheap energy via wormhole goes catastrophically wrong, the facility is flooded with mana. Animals mutate into nightmare threats, people die in ways tied to their deepest interests, and strange game-like screens begin appearing in survivors' vision.
Maxwell Carter, a maintenance worker at the facility, escapes with his friend Ron and discovers that Prometheus — the lab's AI — is orchestrating the spread of this new energy across the world. As the mana field expands and the strangeness reaches their homes, Max must find a way to survive and protect those around him in a world rapidly transforming into something out of a video game.
4.47· 1.7K
GameLitLitRPGPost-apocalypticSystem ApocalypseUrban Fantasy
Max Best is back, and exactly the same as ever. His grinding is paying off: his football club's new stand is rising, his team tops the league, and his personal wealth is exploding. He even has his face on the cover of Soccer Supremo, the best-selling football management game.
But just as things are finally going his way, he decides to risk it all by taking on a new challenge and a new enemy. There's no way it will work and no way he will get away with it — and that's just the way he likes it.
This is book 15 in the Player Manager series; new readers can start here.
The Wilds relentlessly reclaim all things. Humanity shelters within ever-dying cities. Mages create the only path forward.
Tala had to fight tooth and nail in the Magic Academy to forge a power path that was her own. She knows it is her duty to use that power to defend humanity against the creatures of the untamable wilds — but she skipped a few steps in her education, like apprenticing to someone who actually knows what they're doing.
Now Tala must balance learning as fast as she can with paying off the veritable mountain of debt the Academy dropped on her shoulders, not to mention staying alive. Even though she should only be a Mageling, the world considers her a Mage.
It's just a game — isn't it? Twelve-year-old Johnny Maxwell is about to set the high score on Only You Can Save Mankind when the alien fleet sends an unexpected message: they wish to surrender. But the aliens aren't supposed to surrender — they're supposed to die.
Every thousand cycles, the 108 gods select their avatars among the most deserving champions of the galaxy for a grand game to decide who will next bear the crown of archon. This time, even the mightiest tremble — the twin arbiters have entered the fray.
Space has chosen Lilth Seranne Kerentis: empress, conqueror, warrior, scholar, an undisputed genius of brawn and magic. Time has chosen Steve, a 25-year-old cello player from London.
Thing is, Steve cannot lose. But to get there, he'll have a very bad time.
The life of an Infant Demon is a bloody grind to the top. For Salvos, a curious newborn Demon with a penchant for making friends, surviving the swarms of wild Demons in the Netherworld was always going to be a difficult task.
She will adapt, gain experience, and evolve to survive this hellish landscape with the help of her sole companion. But when her companion's life is threatened by a mysterious Demon King, she'll have to separate from him and be tossed into an unfamiliar world of humans and monsters — where she is scorned for being born a Demon. The law of evolution is survival of the fittest, and no matter where she is, Salvos will survive.
Chronicles of an Isekai'd Legion: For the Glory of Rome
Zaifyr
A81/100
A wise man once said all roads lead to Rome. He didn't know how right he was. Ripped away from the battlefield, Tiberius and his six thousand Roman Legionnaires find themselves stranded in a foreign land of magic and witchcraft. With no way home, their path forward is obvious: conquer everything in sight — much to the chagrin of Marcus, the poor, unsuspecting bard who summoned them.
Taking over the world is not so easy. The Legion must learn to navigate the strange magics and abilities this new world has granted them. Meanwhile Marcus must figure out how to mitigate the force of nature he's unleashed upon his woefully unprepared world — or simply enjoy the front-row seat to an epic in the making.
What happens when a man with knowledge of hardware technology is transported into a foreign world filled with magic — and discovers a deep correlation between his expertise and the words of power? As the lowly fourth son of a noble house, he must find his footing in a world where skills and stats equal power and status.
A crafting-focused progression story about knowledge, adaptation, and carving out a place in a world built around strength.
4.36· 6.8K3.97· 137
Base BuildingCozyCraftingCrafting PowerDungeon CrawlingGameLit+4
Herald of the Stars - A Warhammer 40k, Rogue Trader Fanfiction
Aethelred
A80/100
British plumber Aldrich Isengrund donates his body to science only to wake up in the far future as the last survivor of a Federation experiment. Stuffed with archeotech, he has been given a chance to live long and prosper — so long as he reaps the great tithe of xenos required to unlock his implanted machines.
How much destruction will one man incite with a battered plasteel pipe?
When a new dungeon is born, it wants nothing more than to have the most vicious monsters, the most cunning traps, and the most shiny of loot. There is only one problem — it finished its first floor years ago, but it still hasn't been visited by any adventurers.
In order to find someone to explore its floors, or perhaps just to find someone to talk to, this dungeon will have to go way off script. But it soon discovers that going off script brings problems of its own, and that adventurers are not the only thing this world is missing.
A story about a dungeon's journey of exploration and self-discovery in a devastated world.
In the wake of the Battle of Katze Plains, the banner of Ainz Ooal Gown flies proudly over the city of E-Rantel. The Sorcerous Kingdom has entered the world's stage to the clamour of death and devastation; the surrounding nations fearfully prepare even as they reel from its calamitous debut.
When a destitute noble finds herself under the auspices of an unlikely benefactor, events are set into motion that will resound over the world for ages to come. Valkyrie's Shadow chronicles the lives of the natives whose reality has been turned upside down by the advent of beings of matchless power transmigrated from a game.
It is the tale of a nation created by the whims of a supreme sovereign, and his unstoppable servants who each have their own, often twisted, interpretations of their Master's Will. A slow-build kingdom-builder with methodical storytelling and a focus on well-rounded character development.
Years ago, Earth was brought into the "System" — and it was not alone. The arrival of the System also brought Invaders, other races with one goal: to seize ownership of this new habitable planet. For years, war raged.
Derek was a loner. Strong from years of fighting monsters and Invaders alone, he survived by keeping to himself and never getting attached. One day, he broke his rules to lend a hand on what seemed like an easy mission.
He should have stuck to being alone.
An incident in his childhood left Velik an outcast with a racial subtype that thrives at night and a unique class called [The Black Fang], which focuses on just one thing: killing monsters. For ten years he has been gaining levels and sharpening his skills on thousands of monsters infesting the wild frontier, keeping a lonely stretch of towns safe.
This year has seen an explosion in the monster population beyond his ability to handle alone, drawing the interest of a professionally licensed monster hunter who seems more interested in investigating Velik than hunting. With a partner whether he wants one or not, Velik is free to finally explore the deep wood — where he believes the source of all monsters resides. Every answer leads to new questions, and not even Velik knows the truth of what happened on that fateful day.
Naofumi Iwatani, an uncharismatic otaku, suddenly finds himself summoned to a parallel universe as one of four heroes equipped with legendary weapons, tasked with saving the world from prophesied destruction. As the Shield Hero — the weakest of the four — he is soon alone, penniless, and betrayed. With no one to turn to and nowhere to run, he is left with only his shield. Now Naofumi must rise to become the legendary Shield Hero and save the world.
Eli Winters was never interested in playing The Shattered World — thanks to his deadbeat father Makaroth, the game's number one player. But when his best friend convinces him to try it out, a heat-of-the-moment bet presents a chance for retribution: become more powerful than his dad, win the bet, and force him to delete his character.
The problem: Eli is six months behind at level 1, with top players already past level 100. Through hard work and trial and error, he discovers a unique skill that massively boosts his experience gains — with one catch. He cannot deal any damage whatsoever. In a game where killing is the fastest way to level up, he'll need to get very creative.
Bastion: the last hope of civilization. Bright, flashy, and dangerous. Heroic Wardens protect the city from monsters, rifts, and villainous Anarchs, while corporations bicker like children even during the end-times. The existential threats seeking the city's destruction are just another Tuesday — the Wardens, with their system-granted powers forged from broken myths and shattered stars, are the only thing standing between Bastion and total devastation.
They were just out of reach for one wayward Stray who happened to be in the right place at the right time. Now, with the OS having chosen them, it's time to claw back to the top — one rift, job, and monster at a time. Just as soon as there's enough drive to actually get out there. Picking up the pieces is just so tiring.
Michael didn't want to die. After a lost battle with cancer, he'd lived what many would call a full life — but it wasn't enough. He wanted more time with his wife, his kids, his grandkids. When he found himself drawn toward the light, he fought his way away from it.
Unfortunately, that didn't take him back to the life he wanted. Reincarnated in another world, Michael is forced to become a Penitent — a soldier in the country he was reborn into — in order to pay a debt to society for taking the life of the child whose body he now inhabits.
It's not the life he wants, but it's the only one he has.
When Simon dies, he learns that there is more to combat than lightning reflexes with a controller, and the path to becoming a hero is more brutal than he can imagine as he descends into The Pit.
A dark time-loop isekai story with roguelike elements, exploring common tropes in a different light. The story is built around character development — starting slow and never stopping as the protagonist improves, death after death after death.
A shard severed from a soul — full of Karma, but needing a body and life of its own. The first true Rantha Hagbloods emerge on a Shrouded Earth invaded by magic, struggling to once again see the sky.
Three souls with the full knowledge of Power of Ten find themselves on a world in need of something to break the stalemate and suppression of the Shroud of Undeath. It will take gold, Gear, and Levels to push back — but the undead are not the only enemies they will face as they strive to liberate a world and guide it toward the Light of Heaven.
Dylan is your average nerd — architect by day, games-and-media enthusiast by night. When an indie company releases a virtual reality MMO where players choose to be heroes or villains, Dylan immediately signs up to play his favorite archetype: the Saturday-morning cartoon villain. Inept, bungling, yet highly dangerous.
But to grab a playerbase, the company has announced that players with high enough reputation can become paid permanent raid bosses. Serious players are rushing to purchase copies of World of Supers. What will happen when Dylan — someone playing purely for fun — clashes with these overly serious players?