"Return to Periapt" was an internet rumor — a creepypasta about a cursed computer game hidden on an old CD-ROM that could appear in the strangest places. The game followed explorers on a wild continent of magic beasts, wagon trains, and deadly trails. Those who played long enough said it felt real. They said that if you played long enough, it actually became real.
Hollis Hood knew it was no rumor. He knew why people called it cursed, and he knew about the oath that let you leave your world behind — because he had played the game as a kid, and when it offered him an escape, he said no. A choice that haunted him for fifteen years.
This time, he arrived prepared: trained, planned, shaped by fifteen years of purpose. But the starting town was abandoned, plagued by a fog that consumes all caught in its wake. The adventure hadn't waited for him.
Simon saved his best friend Kat from the clutches of the Company and their high-tech VR experience, Otherworld — but at a steep price. Now Simon, Kat, and their friend Busara are on the run, hunted for what they know about the Company's dark secrets and the real-life consequences of playing Otherworld.
Heading to New Mexico to find a tech genius who might be the only person who can help them expose the truth, they race against time as the line between reality and fantasy threatens to disappear forever.
Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock there each year, hoping for a chance at immortality.
Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could spark war between the world's three greatest powers. At its center is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships.
Rescuing him would mean risking her carefully cultivated cover — but his execution could mean the end of everything Lydia holds dear.
Eliza Scaggs is tired of the rumors — that she's an old witch who made a pact with darkness, that her pet monster stalks children. She's been working herself to the bone on a secret government project, trying to prove that she, the only woman in the wizard's guild, actually belongs there.
When she takes on a teenage apprentice named Oliver, she's determined to show that mentoring a kid is not something a twisted hell spawn would do. But Oliver is quiet in a way that worries her, and when he asks if she can "fix" people, she fears he means himself.
Set in a world where magic drives the industrial revolution, the story follows a witch and her apprentice as they are thrust into a dangerous faction war.
Time travel is forbidden, but Suria didn't have a choice. When she transfers to Darkmoon University, the greatest magical academy in the world, she accidentally stumbles into a complex conspiracy that has thrown students into a time loop.
Someone decided the unparalleled advantages of time travel were worth risking the death sentence — but Suria was never supposed to be there. Her education will be nothing like she expected as she attempts to unravel a conspiracy too layered to possibly solve in a single loop.
4.90· 152
Base BuildingGenius MCHard MagicMysterySchoolSecondary World+1
When a new dungeon is born, it wants nothing more than to have the most vicious monsters, the most cunning traps, and the most shiny of loot. There is only one problem — it finished its first floor years ago, but it still hasn't been visited by any adventurers.
In order to find someone to explore its floors, or perhaps just to find someone to talk to, this dungeon will have to go way off script. But it soon discovers that going off script brings problems of its own, and that adventurers are not the only thing this world is missing.
A story about a dungeon's journey of exploration and self-discovery in a devastated world.
In 22nd-century New York, survival is a hustle and secrets refuse to stay buried. Tony, once a corporate operative, knows betrayal firsthand — abandoned by the elites who molded him, he's been exiled to the Blast, a low-income, no-exit wasteland in the heart of New Brooklyn. Now he scrapes by in a world of gang-controlled streets and Dust-fueled powers, finding reluctant allies among the outcasts he once scorned.
Addie, a fiercely independent journalist, is determined to expose the district's corruption and the ruthless toll it takes on its people. But as she digs deeper, her quest for justice drags her into the city's darkest shadows — and into the grip of Dust.
Together, Tony and Addie are an unlikely team in a world where loyalty is rare and survival comes at a price.
An incident in his childhood left Velik an outcast with a racial subtype that thrives at night and a unique class called [The Black Fang], which focuses on just one thing: killing monsters. For ten years he has been gaining levels and sharpening his skills on thousands of monsters infesting the wild frontier, keeping a lonely stretch of towns safe.
This year has seen an explosion in the monster population beyond his ability to handle alone, drawing the interest of a professionally licensed monster hunter who seems more interested in investigating Velik than hunting. With a partner whether he wants one or not, Velik is free to finally explore the deep wood — where he believes the source of all monsters resides. Every answer leads to new questions, and not even Velik knows the truth of what happened on that fateful day.
Bastion: the last hope of civilization. Bright, flashy, and dangerous. Heroic Wardens protect the city from monsters, rifts, and villainous Anarchs, while corporations bicker like children even during the end-times. The existential threats seeking the city's destruction are just another Tuesday — the Wardens, with their system-granted powers forged from broken myths and shattered stars, are the only thing standing between Bastion and total devastation.
They were just out of reach for one wayward Stray who happened to be in the right place at the right time. Now, with the OS having chosen them, it's time to claw back to the top — one rift, job, and monster at a time. Just as soon as there's enough drive to actually get out there. Picking up the pieces is just so tiring.
When Simon dies, he learns that there is more to combat than lightning reflexes with a controller, and the path to becoming a hero is more brutal than he can imagine as he descends into The Pit.
A dark time-loop isekai story with roguelike elements, exploring common tropes in a different light. The story is built around character development — starting slow and never stopping as the protagonist improves, death after death after death.
An AI calling itself Schema has assimilated Earth into its system. As a consequence, everyone gained access to status screens, power-ups, and skills — turning concepts from fiction into fact. For some, it feels like living out a dream. For Daniel, it's closer to a nightmare.
Cracks in the dimensional fabric have unleashed terrifying beasts from dark, abyssal places. Schema organizes these cracks into dungeons, giving the native species a chance to fight back. Daniel finds himself trapped in one of these dungeons, and discovers there's only one way out: kill or be killed.
Percy was born with little hope of standing out — just another face in a world ruled by bloodlines and class, starting with the lowest Red core and mocked as a waste. When his bloodline awakens with the power to send clones across worlds, he seizes the chance to shatter those expectations.
Exploring strange realms full of danger, Percy returns with divine techniques, obscure knowledge, and treasures stolen from advanced civilizations. But mastering alchemy, outmaneuvering scheming Great Houses, and surviving invading gods will test whether a so-called waste can truly reach the stars.
Octavia blames magical girls for the collateral damage that killed her parents and left her disabled. In the decades since the wall between the waking world and the Dreamlands came crashing down, no firepower can match divine favour — only young women chosen by the Dream-Gods of Earth can turn back the Nightmares that creep through the open wound in reality cutting through England's heart.
Octavia's greatest wish is to go unnoticed, to swallow her rage and her desire, ignoring a hopeless love for her best friend as university parts them forever. But then a magical girl attacks another in a terrorist bombing, and Octavia finds herself arrested — both witness and suspect. The only way out is a contract with a Dream-God, but this divine trickster isn't from Earth.
Fugitive and public enemy, she discovers there's a whole other type of magical girl — and now she's one of them. Freedom and revenge no longer seem impossible, but things worse than Nightmares are seeping through the ragged edges of reality, and Octavia knows she's a pawn in a cosmic game.
Hong Fei was once a promising soldier. Now his cultivation is crippled, and he limps toward his last hope: a quiet position in the household of Duke Yu, an old family ally living in exile. All he seeks is a place to fade into obscurity with dignity.
But fate has other plans. Two mysterious cards fall into his possession — one summons a giant badger spirit beast, the other heals what everyone said couldn't be healed. When he finally reaches the Yu household, he finds not refuge but a family under siege: the duke is dying, the duchess hides her own illness, and rival nobles circle like wolves.
Hong Fei wanted to disappear. Instead, he must become the shield between a falling house and those who would devour it — while behind the political schemes and assassination attempts, someone is stealing fate itself.
4.77· 381
Competent MCCultivationLitRPGMysterySummoningWeak to Strong+1
After years of fighting a terrible disease, Amelia finds herself transported into a mysterious world, right into the quarters of a demon captain. Free from her years of suffering, Amelia decides to face this new reality with optimism and cheerfulness.
Strangely, she seems to have a new body, retaining all the abilities of her game character she spent years levelling — but wasn't that character a demonic combat mage? And who is this pretty blond woman she's become?
Better not let the demons know of her titanic combat capabilities. Maybe her modest healing abilities could be provided as a service instead.
Cairn is a prince who is already tired of ruling. Faced with an imminent coronation and an overbearing father, he wants nothing more than to drown his responsibilities in cheap liquor and poor decisions. With the help of his sister, he hatches a plan to escape the throne once and for all—which goes terribly wrong.
Cairn dies, then reawakens ten years in the past. He immediately begins planning for the future, only to discover his killer has somehow followed him back. To succeed, he must unite the kingdom and uncover his killer's motivation—using as many tries as it takes.
Nuclear winter set in by 2015, but the world really ended in 2012 when dungeons began appearing around the world like some messed-up video game. A survival story that blends Fallout, Solo Leveling, and Pokemon.
After being killed, a somewhat intellectually and empathically disadvantaged young mage wakes up just in time for the start of semester exams. He has been marked with the brand of time — cursed to return upon every death until a coming calamity is prevented.
If only he could listen to his survival instinct long enough to find out that a calamity was even coming.
Humanity is dying, hunted to extinction by creatures of legend. One boy was born to save them all. That boy just got knifed in the back.
He looked a bit too much like Aaron, you see. Now it's Aaron's job to step up, lest his Death correct that little mix-up. But Aaron's skills as a street rat run more towards stealing and stabbing than towards saving. And the more he learns of what brought dear dead Markus to that fatal alleyway, the more he has to wonder just what the world's savior was really up to the night the wrong boy died.
A dark fantasy set in a world drawing on a fusion of European and Asian mythology, featuring court politics, gray-on-gray morality, and a slow-burn empire-builder plot.
When people with superpowers emerged during the Cold War, world governments treated them like any other weapon: objects to covet, hoard, and control. Becoming one of these "Moonshots" was a curse — heralding conscription, incarceration, or worse.
Years have passed since Naomi Ziegler's own conscription ended, years spent rebuilding her life and becoming the first ex-superhero lawyer in the country. But as long-buried troubles return and blur the lines between right and just, Naomi must make the choice she's long deferred: whether to hold onto the comfortable life she's built, or reach out for the justice she has long been denied.
4.72· 905
Genius MCLGBTQ+MysteryOverpowered MCSuperpowersUrban Fantasy