Magical glassblower Nuri Shahi is pursuing the pinnacle of his craft. His journey to create a masterpiece of glass detours into exploring magic, delving treacherous Rifts, and dragging his friends into crazy schemes — but he won't let life get him down.
Impulsive and resourceful, Nuri treads the fine line between madman and visionary, determined to prove that Glassmaker is a viable path to becoming a superior Mage.
The Galaxy has finally learned peace. The Akaadi Imperium and Libera Coalition have turned to the Frontier to replenish their resources — and for that, they need Pioneers: people dropped into remote, inhospitable worlds to hunt for valuable salvage, lost technologies, and unique lifeforms at grave peril.
Daniel Hardgrave had always been warned never to become a Pioneer. He listened — until he learned he had a little sister to take care of. Wanting to fund her education, he enlisted, and unknowingly threw himself into the maw of the Apocalypse.
Old powers are gathering, threatening everything Hardgrave has ever known. But his timely discovery of an ancient technology could change all of that.
Ethan Cross wasn't supposed to be on this mission. He snuck aboard the doomed vessel, desperate to find his fiancée Maria, only to crash-land on an uncharted alien world. Now he has nothing but a basic omni-tool, a shredded suit, and the sarcastic company AI, CelestOS 4.2, whispering performance evaluations in his ear.
The official mission was simple: find the Veslayan research team Maria was on and recover valuable data. But the environment is hostile, the wildlife is worse, and the remnants of something ancient and dangerous ripple beneath the surface.
To survive, Ethan must rebuild from scrap, fight evolving alien threats, and uncover the truth behind a mission that was never meant to succeed.
3.84· 217
Base BuildingCraftingHorrorLitRPGPost-apocalypticSci-fi+1
Adrian was supposed to die in that lab — broken, nameless, and forgotten. When an alien scouting team finds him barely alive, everything changes: for Adrian, for team leader Reya, and ultimately for the galaxy.
Reya's mission was meant to be simple. Captured and experimented on, she escapes with one certainty — there is someone else in the facility. A human who should not exist, whose presence threatens everything her people believe about their war.
The Genesis Saga is a sci-fi drama about trauma, survival, and rediscovery, following Adrian as he learns to live again in a universe that was never built for him.
Alexander Ortega is a man wanted by the Military Police in a world of islands connected by the nightsea. The papers call him an outlaw. In truth, he's a man from Buenos Aires who woke on a beach after being consumed by a blinding light, with no idea how he got there.
His only goal is to find a way home. Fighting mistwalkers, soldiers, and powerful Scions, he survives by joining with other outlaws — each one pulled from a different world and stranded in the nightsea.
A portal-fantasy survival story about people from different worlds fighting together to stay alive in a strange, interconnected archipelago.
Adam Samson is a burned-out regular human whose life changes when a small, seemingly helpless alien crash-lands in the woods near his home. Taking pity on the creature, he takes it in and the two form a close bond.
What begins as a simple act of kindness spirals into intergalactic intrigue when the Earth government tries to seize the alien — and Adam ends up thrust far beyond the stars. All he wants is to keep the creature safe, until he discovers just how dangerous she really is.
Can Adam survive adventures at the deepest reaches of space when the most dangerous lifeform in the universe is in love with him?
Stan can't afford to have his brain removed. The richest and luckiest players of the video game Thousand Tales get their minds uploaded to its virtual paradise world, while Stan can barely buy a handheld console. Instead of sulking, he plays and grows — becoming a skilled craftsman and seafaring explorer.
The game's ruling AI, Ludo, helps him find the hope and inspiration missing from his real life. When Ludo starts asking for favors and having him reach out between the real and digital worlds, Stan has a chance to turn his life into an actual adventure — but first he needs to earn the most valuable prize: his freedom.
Suma, a mage from another world, accidentally summons one of the most powerful familiars her world has ever seen — a normal British teenager.
Born with a natural affinity for Chaos Magic that manifested upon entering her world, Jake becomes a caring friend to the young mage and a formidable enemy to anyone who might dare hurt her. But Suma's world is plagued by war, and Suma has been drafted.
Caleb loved climbing because the rules were simple: don't fall, go up. Until the System arrived — and the mountain broke.
When a fissure opens beneath him mid-climb, Caleb plummets into a newly formed dungeon on the back of a falling boulder. He should have died on impact. Instead, his fall is broken by the face of one of the dungeon's bosses, and the resulting surge of aether thrusts him into a brutal new reality.
Armed with nothing but his body and a unique class built around his greatest strength — his hands — Caleb gains the ability to manifest spectral arms made of spiritual energy. To survive the hell he fell into and climb his way back to civilization, he'll have to master every inch of his power. In a world where strength decides everything, the only way forward is up.
4.25· 116
Class SystemDungeon CrawlingGameLitIsekaiLitRPGOverpowered MC+5
A dungeon wakes up with no name, no language, and no idea why the first thing it meets is trying to kill it. Fear from terrified intruders feeds the core — but fear is thin and never lasts.
Then a wounded man is left behind inside its walls, and the dungeon discovers something better: his relief when the pain stops, his slow and grudging gratitude when the room grows warmer and nothing tries to eat him. The guild sends kill teams. The dungeon sends them soup.
Nobody asked for a hospital dungeon. That hasn't stopped it.
The Last Dainv [Road to (not) becoming an Eldritch horror]
majon
F4/100
Gale didn't ask to become a monster. When an anomaly opens a rift in his orphanage bedroom, Gale is thrown into the Eclipsed, where survival means mastering the alien Dainv OS or dying alone.
He survives. Barely. Until he finds others. But every encounter forces an impossible choice: run and live in isolation, or fight alongside people who see him as the eldritch nightmare he's terrified of becoming.
As Gale's heritage awakens, the line between human and horror blurs. To heal, he must first learn to trust — before his companions decide he's too dangerous to keep alive.
Humanity flees through a wormhole to escape a dying Earth, only to find themselves trapped in the Sanctuary — a reality with simple rules: kill monsters, gain levels, survive. But Zyrus Wymar knows better after regressing on an abandoned Earth.
A universe-spanning alien invasion has persisted for eons, and the Eternals ruling the Sanctuary are merely wardens of a galactic fodder-manufacturing plant. To slay them and atone for his regrets, Zyrus abandons his human form, embraces a bloodline that evolves through carnage, and forges his own power by cultivating Void laws drawn from quantum theory.
His ambition does not stop at revenge. A war rages to claim the origin of the universe itself, and Zyrus will erase anything in existence to reach it.
No gods. No masters. Only Eternity — said the entity that was both System and God. It didn't quite understand irony.
Klaus's life takes a turn for the weird when Eternity saves him from a head-on collision and drops him off on Oresstria #2111. What could a godlike AI need with a burned-out service engineer from Earth? Klaus finds he can't accept the entity's evasive answers — in his experience, "nothing is expected of you" generally means there's a hidden clause that's going to skin him alive.
Oresstria seems heavenly at first glance: silver forests, rabbit folk, ancient ruins full of wonder. But lurking in dungeons that don't forgive mistakes are brain-slurping horrors and carnivorous wildlife. Sometimes the path to healing from the past takes you through several dungeons and a whole lot of monsters.
The Doomsday Trials had one purpose: forge the ultimate warrior using every age of human history as a gauntlet, from the stone age to a future of demonic hordes and twenty-foot mechs. No one ever advanced. Everyone died, and the trials were forgotten.
Then Felix falls from the sky — naked, broken, five hit points — with a sabretooth tiger about to end him in the primordial jungle. The system hasn't been updated in centuries, but Felix is an obsessive gamer who knows how to exploit rules and stats. Suddenly, he is doing what no one has done in ages: winning.
First priority: don't die. Next: find some pants.
Rue's body has always been valued for one thing only: his blood. Called a savior while being slowly drained dry, he dreams of running — of dooming billions if it meant finding freedom. Beautiful dreams. Foolish ones.
Then the System arrives, announcing the merging of millions of worlds and a grand tutorial involving trillions of beings. It should be Rue's chance — but instead he is thrown into another prison, where a Succubus demands he take the Warlock class or die.
Rue is done with prisons. When the System offers him compensation, he takes it and chooses his own path: ArchMage-Knight of Frost.
Terra conquered the solar system during a century-long golden age, then lost it all when Mana arrived. As humanity scrambles to rebuild with mana-based technology, strange elven invaders from beyond overwhelm every defense with their cultivation.
Axl lost everything to those elven cultivators — his lunar mining station home, his entire family. He fought back, killing his way into one final desperate mission: a last stand that became a fresh start when crumbling lunar forces implanted him behind enemy lines inside an elven body.
Now in a strange world of abundant Mana and a pervasive System, surrounded by elves and sentient beasts in the ruins of a city ravaged by undead, Axl must navigate cultivation in sword, alchemy, and the mysteries of the Dao — all in the hope of giving humanity a foothold in a war of extermination.
Dalex died, and his body was abducted by aliens. Resurrected halfway across the galaxy to do their grunt work, he finds himself commanding a starship with enough firepower to destroy a solar system, alongside a snarky android assistant.
The habitable planets nearby are fantasy worlds — elves, beastmen, orcs, and dragons — overflowing with magical power. Unfortunately, the dragons are fascist authoritarians exterminating the elves and using native humans as their overseers, which ruins Dalex's image of the noble dragon entirely.
With a post-singularity arsenal of weapons rebranded with fantasy-appropriate names, he intends to give those tyrannical wyrms the fight they deserve.
Ten years ago, the Integration destroyed Earth and an army of cultivators subjugated what remained. Blake was one of the unlucky souls caught on a merge border — his body blended with a demonic monster, ending any hope of cultivation and leaving him shunned by both old and new worlds.
Tired of waiting for circumstances to change, he bets everything on stealing a magic ring from under the cultivators' noses. Inside it lives the soul of an ancient warrior — and a revelation: modern cultivation has become rigid and weak, leaning only on mana and forgetting the other vital energies that once made it legendary.
Armed with lost knowledge and everything to prove, Blake sets out to shake the foundations of the universe.
Once a legendary Gunslinger of the Outer Ring, Raziel has been reduced to a drunken husk. The only thing that stirs him into action is trying to save a friend's life, even if it takes a suicide mission.
Things take a turn when Raziel winds up with a gem lodged in his chest — one that has all three Rings salivating, because it can do the impossible. He can now level. His arm now absorbs power from people and weapons alike.
The dangers of the Rings of Jupiter once took everything from him. Now he has the chance to make things right — to get revenge. A noir-inspired, dystopian space setting full of conspiracies, murder, cults, and mysteries.
In an era when VR games are wired directly into players' brains, bugs are no longer an annoyance — they are lethal. The Cyber Squad was created to hunt them down: a special unit of bug hunters in high-tech suits who dive into the most dangerous VR game worlds.
Kai and his team expected bugs. What lurks in the Net goes far beyond that.