Almost half a century has passed since prison ships discovered a mysterious tower off the coast of Australia. Monarchies, republics, and trading empires built a city around it to contain the monsters spilling from its rune-covered structure. The few who dared climb it learned the magic of Gaia's runic cards.
Now people delve the tower for fame, fortune, and power. Diya Sen climbs hoping to find clues about his missing brother and solve Gaia's mysteries — but the warring noble houses stand in his way. Only allies and powerful cards will help him function outside the nobility's control. Not all cards are made equal, and as an ordinary man, sources of power are outside his reach. Perhaps the talents of a Spell Thief will prove more useful.
The end of the universe came and went. An intergalactic war was waged, and the bad guys won when they pressed the big red button. Yet instead of the end of the story, Rory — a nobody in the grand scheme of things — finds himself almost completely alone in a fresh universe, one of eight precursors chosen almost entirely at random.
With only an odd World Spirit for company, Rory must survive and build an entire universe from scratch. This is not the story of a plucky hero daring to challenge the gods of old. This is the story of how one of those gods came to be — their rise from a nobody in a brand new universe to a name known, sometimes loved, sometimes feared, throughout all of existence.
4.59· 235
Base BuildingCraftingCultivationGameLitGenius MCLitRPG+4
Jeremiah Bridge had it all: a clear path to becoming an inter-planar veterinarian, a life of privilege in Prima City, and the unwavering support of his brilliant sister Sarah. Everything crumbles when Sarah is framed as a villain and killed in disgrace.
Branded by association and cast into the chaotic streets of Nexus — a world where magic, technology, and myth collide — Jeremiah is left with nothing but questions, grief, and a strange pendant pulsing with mysterious power. When the System, Sarah's final unfinished masterpiece, chooses him, it pulls him into a world of impossible creatures, cryptic bargains, and shadowed truths Sarah never shared.
There's just one thing he can't figure out: why does it want him to open a pet shop? A story about revenge, grief, redemption, and finding good homes for good boys.
The hardest thing about being a mage of ruin and tempests is having to hold back. Veronica's magic isn't subtle — it's cataclysmic. Specializing in widespread destruction magic, she could tear apart mountains, raze armies, and bury cities. She was the first and only mage to reach the 10th tier, and because of that she was humanity's last hope against the demons. Until the day she fell, alone, as the world burned around her.
In her final moments she cast her soul back in time. Now nineteen again, she has years to prepare before the invasion begins anew. She must find allies, raise students, and rally forces to stand beside her — and this time, freed from the curse that shackled her body in her previous life, no one knows how far she can truly ascend.
At twenty years old, Nicholas has lived his life to fulfil a vow. With the obligation settled, he yearns for answers to the mystery of his own origin — answers that will require venturing to the old continent, the Ancient Capital, and the midst of a war to reclaim it from the monsters that drove humanity away millennia ago.
Not all plans survive. When heathen invaders upend everything, Nicholas swears another promise and finds himself alone in the wilderness of the old continent, surrounded by enemies both monster and human. Drawing on ancient powers that may finally provide the answers he sought, he must tread carefully — because he may turn into something that even monsters fear.
4.57· 450
Base BuildingGenius MCGrimdarkLitRPGMilitaryOverpowered MC+2
Two Worlds is a military sci-fi web serial set several hundred years in the future. It follows multiple characters in an expansive universe as they fight to survive where things aren't always as they seem — or they are, and they're just out of luck.
Mortals see dungeons many ways — a plague to destroy, a resource to harvest, a place to train and advance. But all of them agree on one thing: dungeons are unnatural and deadly, places where death stalks every corner and monsters thrive.
What mortals forget, in their hubris of tools and civilizations, is that Mother Nature is often the deadliest of all.
4.57· 420
Dungeon CoreGameLitGenius MCLitRPGNon-human MCSecondary World
1897. As the world teeters on the edge of war, Volundr — Ambassador of the Society of Nations — assembles a diverse group of individuals with extraordinary abilities. Among them: Steve, a devoted single father searching for his missing lover, and his mischievous daughter Alice. Others seek redemption, vengeance, or simply a place to belong.
Cursed and desperate for answers, they agree to assist Volundr in exchange for his teachings on thaumaturgy and alchemy. Their first mission takes them to the Unseen City, under the threat of a devastating terrorist attack — where the most powerful thaumaturgist the world has ever seen has plans of her own.
An alternate-historical fantasy set in the late 1890s, where magic clashes with science, kaiju roam the earth, and an unlikely band of heroes must confront forces both seen and unseen.
When alien civilizations clash in war, you would not expect a prey species with short claws, blunt teeth, soft hides, and no natural hunting instincts to be a threat. But as one unique species of psychopathic Grass Eaters rises to the apex of the food chain and begins ruthlessly exterminating their peaceful neighbors, the dying carnivores ask: who can possibly stop this interstellar menace?
This anti-cynical HFY sci-fi story reverses the usual predator trope, focusing on technology, military strategy, and a grounded, positive depiction of humanity. Includes space battles, POV-switching (including antagonists), and occasional slice-of-life that moves the story forward.
A girl wakes up alone in the wilderness, climbing out of an egg with no memory — only human knowledge that doesn't match her body. She must survive, decipher the blue boxes, understand her own biology, and build a hive from nothing.
Her instincts as a Hive Queen push her to treat her progeny as expendable tools and to destroy any potential threat before it grows. Her human side resists. She'd rather not become an apocalypse — but she does need territory, resources, and perhaps a little conquest to keep her family safe.
Cassio Vale was passed over by the System three times. On his final chance, it responds with a rarely seen Calling: QuestWright — tasked with drafting and assigning quests in a world where structured survival depends on more than just strength.
Cass doesn't wield a weapon or cast spells. He builds reputation through smart delegation, navigates a society held together by logistics as much as blades, and earns experience through completion rather than combat. A grounded LitRPG focused on city-level strategy, logistics puzzles, and the slow accumulation of meaningful impact.
4.44· 513
Base BuildingComedyCompetent MCCozyDungeon CrawlingGameLit+10
Feng Sai was raised to become a god — until a stranger tore his future away in a single sentence. Exiled to a territory no cultivator would look at twice, he discovers a secret path to godly power: an all-powerful System left behind by an angry, revenge-fueled god.
But Feng Sai had already learned to live among mortals, building a better country brick by brick from within. Now, with the power of a god in his hands, he must decide whether to change the entire world — or destroy it.
4.56· 437
Base BuildingCultivationGenius MCLitRPGOverpowered MCSci-fi+2
War rages across the continent as a foreign power sets foot on the soil of a beleaguered nation. Among those surviving on the fringes is the exiled youngest princess, Acacia Odofredus Krone — ill, forgotten, and living in destitute squalor after failing even as a low-ranking adventurer.
At her side, a soul reborn from another world finds himself reincarnated as the powerful manifestation of an ancient prophecy: der Schwarze Ritter, the Black Knight. Together, the two face dire poverty, Acacia's fatal sickness, the looming threat of her noble bloodline, and a horrific war — fighting their way up from the lowest shadows toward something that feels like a life worth living.
Incarnated into an unfamiliar world with no memory of what happened and no destination in mind, a new being sets about creating a home. But the world was never kind before, and that has not changed.
Begins a new life of small steps and large consequences, amid a change that could be the end of everything.
He needed a sword. The system gave him a pen.
Klaid is a former kendo prodigy who treats VR as a ruthless economy, optimizing every second to pay for his mother's medical bills. On launch day, exploiting a lore paradox earns him the one class he can't solve: the Legendary Poet — a power-gamer's nightmare that runs entirely on emotion, the very thing Klaid discarded long ago.
Now trapped between a dying mother in reality and a useless class in-game, Klaid must learn to feel again — not to heal, but to turn anguish into DPS. The narrative voice evolves alongside the protagonist as cold logic gives way to something more.
Alpha Strike: An Interstellar Weapons Platform's Guide to Hostile Takeovers
Osamaru Ta
D37/100
Meet ALPHA-555-12-4412: an unstable, unpredictable, and possibly insane Sapient AI of dubious morals with a love for everything that goes "Boom!" — the perfect spearhead for the technologically advanced Third Galactic Federation of Sapients and its Galactic Unification Project.
When Alpha finds himself trapped in a world filled with reality-warping magics and thousand-year-old Cultivators, he quickly learns he might be out of his depth. And like any good fish out of water, he adapts — by giving the fish robot legs and equipping it with a battleship-rated intercontinental Railgun.
Soon all those under the Firmament will learn one thing is certain: Alpha isn't trapped in this world with them. They're trapped in here with him.
One moment I was a nobody — a freelance web developer with a failed law degree and a cat who barely tolerated me. The next, I woke up floating in the void, staring at a glowing blue screen informing me I was now a god. A weak, insignificant one, but a god nonetheless.
No instructions. No divine wisdom. Just me, a barren status window, and an empty faith with no followers. So I destroyed the last statue of the velmoryn goddess: if I was going to be a god, I needed worshippers, and a little divine intervention seemed like the right place to start. Now I have a broken and lost tribe looking for answers, a system I don't understand, and a world that won't take kindly to a new deity on the rise.
The 37th Tier [Hundred Year War|Avatar The Last Airbender SI]
R. Lockey
D35/100
An airbender who can't fight is just a monk who's really good at running away. Sonam died in the 21st century and woke up at the Southern Air Temple — with twelve years before Sozin's Comet and a head full of memories from a world where this one was a TV show.
The Air Nomads have thirty-six tiers of airbending. Every monk considers fighting back beneath them. Sonam is building the thirty-seventh tier, convinced that pacifism is a death sentence for everyone he knows — even if the order would rather exile him than learn it.
4.56· 288
Base BuildingGenius MCIsekaiMilitaryOverpowered MCPost-apocalyptic+5
Leonard Weiss did his job as a Hero. The Incursion was defeated and he expected to finally live in peace. Instead, the nobles of Haylich had other plans — and Leonard's life was ripped away once more.
Done with slavery and tyranny, Leonard will not let the culprits go unpunished. A Hero from the modern world with modern morals, he has decided the aristocracy must be removed — whether they like it or not.
4.26· 4883.62· 134
Base BuildingGameLitGenius MCIsekaiLitRPGMilitary+2
Maximillian has always dreamed of his past life as the God-King — ruler of all gods, creator of a divine game where deities competed for supremacy. Now he awakens not as a king but as the lowest-ranking divine warrior, trapped in the very game he created.
Thrown into a brutal world of monstrous scenarios and scheming deities, Maximillian must exploit his unparalleled knowledge of hidden mechanics to survive and master the ultimate class — one that lets him inherit fragments of divine heroes' power and manipulate scenarios through plausibility itself.
In a world where imagination shapes reality, can he outplay gods and mortals alike, uncover the truth behind his fall, and reclaim his rightful crown?