I Awakened A System That Gives Me A New Skill Everyday
imissmysun
F6/100
Born into one of the Evernight Empire's grand noble families, Alex Drakethorne showed extraordinary promise at birth — and then nothing. By age ten he was still stuck at level 1 while peers his age had already earned their classes. Mocked by friends and nobles alike, Alex's family remained his only constant support.
At fourteen, desperate for power, he throws himself into a newly opened gate. The shock forces his long-dormant system awake to save him — a system unlike any other, one that grants him a brand new skill every single day.
From a laughingstock to a force the world will have to reckon with, Alex's slow-burn journey from the bottom begins.
3.26· 195
Base BuildingClass SystemLitRPGPost-apocalypticSchoolSecondary World+2
She crossed worlds to bring him home. Now she might be the one who never returns.
When Meera's younger brother vanished without a trace, her search led her to an ancient mirror and a world not her own. Thrust into a realm of monsters, magic, and a rising apocalypse, she uncovers a harrowing truth: her brother is the Champion of a great prophecy, destined to either save or destroy Mirithia in a final clash against an apocalyptic dragon.
In a world where strength is defined by earned skills, Meera had none — only the ability to steal the power of others. She cuts a bloody path through prophecies and tyrants alike, growing stronger with each stolen skill, drawing closer to her brother with every step. As the end draws near and the lines between heroes and villains blur, she must decide how far she is willing to go — and whether saving him means damning herself.
After losing everything in ice and flame, Davi Hawker sets out on a quest to slay the evil Dragon that brought ruin to his village. Olivia Lot, a girl said to possess the weakest type of magic — blood magic — dreams of leaving her village and becoming an Arcane Knight, a powerful soldier who explores dungeons and slays monsters.
Destined for greatness, these two meet and embark on the adventure of a lifetime, gathering powers, skills, and spells across a world that blends knights and science-fiction elements.
Lilieth Lasvenn, the twelfth member of the hero's party, was betrayed and murdered by the heroes themselves. Young, timid, and meek, she was an apprentice priestess who filled the ranks with little distinction — her only notable trait a perfect memory.
When that very same party betrays and kills her, an inexplicable revival gives Lilieth something she didn't have before: an undying body and the ability to absorb the memories of others and copy their spells. She swears revenge, but to kill a hero is no simple task.
As Lilieth learns to fight with her newfound abilities and grows stronger, she begins to realize the world is hiding secrets — buried memories that should never have been unearthed.
When the System arrives, Ray can finally get a grip on his chaotic life — literally. Whisked into one of the gargantuan Towers that have taken over the world, Ray ends up with one of the rarest Paths there is: Lifeblood Chaos. For every enemy soul he absorbs, he can channel a part of their life as his own — claws, wings, or stranger things.
With new powers in hand, Ray sets out to conquer the Tower. Doesn't matter that he is sent into a brutal tutorial or that the Tower's rulers set him impossible challenges. In this new life, Ray won't stop until he reaches the peak.
Trapped in an extradimensional lobby, groups of people are forced to enter dangerous story-worlds and earn points to survive. Adam was a university student with no interests beyond his studies — until he found himself transported to the lobby alongside strangers, staring at the plot summary of a terrifying scenario they had to overcome.
Venturing from world to world, Adam must rely on knowledge, luck, and the unpredictable nature of the people around him. Points buy equipment and skills, but surviving means learning that life is not just books and theory.
Players disappeared from the game Aesir five hundred years ago — and no one wants them back. So when Astra Diane respawns, it is more than a little inconvenient for her porter Xander, now a high-ranking member of the Church.
As the only person in the world who can hand out unlocked Skills and respawn at Soul Stones, Astra is a hot commodity for cities looking to wage war and for the remaining Porters who wish to increase their own Skills. Astra has her own problem, though: she cannot log out.